I suppose it is a bit on the easy side and could be pumped up if anything. Imp, arachnotron, ssg, chaingun: Mayan Mishapīy reasonably challenging, I meant it wasn't excessively difficult, but it also wasn't completely easy.
TRE1A0 - LilPastaSalad, Share your sprites threadīlack Gloves: Grimm (taken from Running Late 2) SMITA0 - Elend, Share your sprites thread I also borrowed some textures I used for my own map in Doomworld Mega Project 2015.ĬOLUA0 - NaturalTvventy, Share your sprites threadĬOL1A0 - Negatronica, Share your sprites threadĬO元A0 - Gravity.wad, presumably from Strife originallyĮLECA0 - NaturalTvventy, Share your sprites thread, modified by me to fit Sky texture: background forest by unknown, E3 sky recolor by me. Jimmy as the resource base (Jimmytex.wad) Users from Post your Doom textures! thread: Can I get some help for it?įinally: I loved the phase when I was gathering resources for the project! Some parts are still feeling lackluster, though.so if you feel like you've got some ideas to improve upon the selection, just let me know! (Same goes for sprite replacements) I've got a very good, very thorough set of MIDIs from but randomly shuffling through thousands of tracks is not the best way to find anything.
#ARE THE FOREST MODS SAFE TO PLAY UPDATE#
In the future, I'm going to update this post with extra upcoming maps if I won't have extra maps finished, I just simple upload it to /idgames and leave a link here.Īlso, I'll be honest: I have no idea for any fitting music so far. So for now, I share what I have so far for feedback! Also I tried to do justice for gameplay, but testing a map constantly over and over again is not fitting for me. For this current one, I spent maybe a little much attention to integrity and continuity I try to let it go on later maps. So far it's only one map if I can keep up my interest, motivation and inspiration, hopefully it's going to expand to at least a complete episode. With textures from the textures thread (including the amazing others), as well as the use of cc4-tex, Mutiny, and more sources, hopefully it gives a pleasantly authentic experience. Hereby I present you Forest Fever, a limit-removing map for Doom 2 taking place in a lush supernatural forest. Which wasn't that much of a great deal, but some days spent at home due to a minor sickness was just enough of a fire to conceive some ideas I've been fooling around. So the thing is, I haven't touched a map editor in a proper fashion since 2016 and recently the amazing "Post your textures" thread gave me a good deal of inspiration.